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Well done! This is simply ... GLORIOUS! I have always seen the Citadel as a symbol. Yes, it can be run by a bunch of arrogant bureaucrats who don't recognize the real importance of their role and responsabilities, attract the worst of the galaxy beside the best and definitively be built as part of a devilish trap by Eldritch Abominions, but it is surely the ultimate proof that the scientific, social and moral progress of the people of every sentient species through peaceful and free coexistence is not only possible, but what they are striving for. And now, the Reapers are destroyed, the Catalyst faded away, the Cycles broken once time for all, Cerberus disbanded, maybe the heroic sacrifice of the Geth is persuading the galactic public opinion and politicians to start accepting sentient synthetic lifeforms as the people they are.
And Commander Shepard is alive, and finally able to spend the rest of his/her life as he/she desires, by the side of his/her Loved One.
Well said . Thank you so much. In my story, Graceyn Shepard has occasion to think much the same thoughts on more than one occasion. The Citadel truly does stand for more than any one species, any one person, as a symbol should .
Thank you, Bioware, for the Extended Cut. For giving us back hope.
Synthesis was the ending I liked the most tbh (yeah, yeah, fine, lynch me if you want) but I'm happy with the retcons in the EC. Stranding everyone in the Sol System didn't leave a good taste in my mouth.
Don't worry, I won't lynch you . Each ending had good, reasonable justifications, and the EC in particular made every ending seem a good one in many ways. And me, personally, in a vacuum outside the game, would probably prefer Synthesis. I just feel, in game, that Shepard's mission was to destroy the Reapers, and the StarKid wasn't trustworthy (even if turned out that both synthesis and control DID work in the end), and I can't choose anything other than Destroy. But I do "get" the other choices.
In fact,the first time I played the EC, I accidentally chose Refuse because I was enjoying telling off the StarKid so much and I didn't know it had been added. Then I got the cutscene and I was all "Shit, now I'm going to have to go back and crawl through the Citadel again and listen to TIM drone on forever again then listen to StarKid drone on forever again..."
HAHAHA, I heard that happened with a lot of players! I can only imagine the frustration of going through the cutscenes again. Reminds me of in the first game when I couldn't get past Benezia and I had to go through her dialogue over and over and over....
It was excruciating. As much as I despise Starkid, TIM was the worst. Let me shoot him already, jeez...
I started a new ME1 playthrough last week (I know, I'm hopeless); made a new character, went to Therum first like I always do, forgot that I had the difficulty on Hardcore and my character was like level 8. After the fourth death in that big fight with the Colossus and company right outside Liara's dig site, complete with extended cutscene, I ratcheted that baby all the way down to Casual for a little while!
From my perspective, it was a number of factors - the fact that you see the Sol/Chandra Relay blowing up and can assume that happens to every Relay; the "size" of the colored explosions on the galaxy map view as they expand across the galaxy; the fact that in "Arrival" the destruction of the Alpha Relay results in the destruction of the system and death of everyone there (granted, that relay was destroyed by physical means and not an energy wave, but there's no clear information that the result would be any different); the fact that the Normandy was running from the wave and was crashed by it (even if you didn't choose Destroy, so it wasn't because of the wave's effect on EDI).
Then, with the Relays destroyed, all dextro-based members of the military force effectively stranded in the Sol system will very likely die of starvation eventually, as the food they brought with them runs out. And not quite as bad, but still not what any player wanted to have happen, with the Relays destroyed everyone is effectively trapped in their cluster, as even with FTL travel between clusters takes a very long time, so the diverse galaxy/society that was the hallmark of Mass Effect is gone.
The EC "corrected" most of these impressions (though it's still not clear why the Normandy was running and why it crashed), and gave confidence that galactic society would continue